reel











Holger Wenzl



visual effects work

2016-now

Texture & Lookdev Lead at ”Trixter” Berlin

2014-2016

Lead Texture Artist at ”Framestore” London

2010-2014

Texture Artist & LookDev TD at ”Framestore” London

2010

Freelance Lighting/Lookdev Artist at “Blackmountain VFX”

Freelance Lighting/Lookdev Artist at “Ghost” Kopenhagen

2009-2010

Freelance Generalist at “Red Vision” London

2008-2009

Surfacing Artist (texturing/shading/grooming) at „Animal Logic“ Sydney

2008

Freelance Ligthing/Compositing Artist at „RiseFX” Berlin

2005-2006

Freelance Compositing Artist at „Frisbee Films“

2007-20098

Freelance Compositing Artist at „Gifted Films“

2006

Two month internship at „Framestore – CFC” London doing compositing for commercials

2001

One year internship at „schacht 3d“ doing visualizations of architecture, webdesign, compositing of musicvideos


lecturing work

2012-now

new starter introductions into the texturing departement

various inhouse trainings for tools and workows


design work

2016

layout, pictures & design for the cookbook

“MAMPF-Ein Jahr, ein Paar, ein Topf”

published by Hoffmann und Campe Verlag, Hamburg


school

2003-2008

Graduate in animation and visual effects at the Filmakademie Baden- Wurttemberg / Institute of Animation, Visual Effects and Digital Postproduction

1999-2003

Graduate in Mediainformatics at the University of Applied Sciences of Berlin (TFH)

1983-1998

In-company-training and part-time vocational schooling as a architectural draughtsman

Intermediate Secondary School

Primary School


software skills

3D

maya, katana, arnold, vray, renderman, 3d max, softimage

2D

nuke, after effects

painting

mari, mudbox, substance painter/designer, photoshop


filmography

2018

„Jim Knopf und Lukas der Lokomotivführer“ texture & lookdev lead

„Black Panther“ texture & lookdev artist

2017

„Guardians of the Galaxy 2“ texture & lookdev artist

„Geostorm“ lead texture artist, Production: Framestore

„Beauty and the Beast“ senior texture artist, Production: Framestore

„Jungle Book: Origins“ senior texture artist, Production: Framestore

2016

„Dr. Strange“ lead texture artist Production: Framestore

2015

„The Martian“ lead texture artist, Production: Framestore

*Academy Awards, Nominated, Best Achievement in Visual Effects

*BAFTA Awards, Nominated, Best Special Visual Effects

*Visual Effects Society Awards, Nominated, Outstanding Visual Effects in a Visual Effects-Driven Feature Motion Picture

„Avengers: – Age of Ultron“ lead texture artist Production: Framestore

2014

“Guardians of the Galaxy” senior texture artist Production: Framestore

*Academy Awards, Nominated, Best Achievement in Visual Effects

*BAFTA Awards, Nominated, Best Special Visual Effects

*Visual Effects Society Awards, Nominated Outstanding Visual Effects in a Visual Effects-Driven Feature Motion Picture

“Robocop” lead texture artist & lookdev TD, Production: Framestore

2013

“Gravity”, senior texture artist, Production: Framestore

*Academy Awards, Winner, Best Achievement in Visual Effects

*BAFTA Awards, Winner, Best Special Visual Effects

*Visual Effects Society Awards, Winner Outstanding Visual Effects in a Visual Effects-Driven Feature Motion Picture

“Ironman 3” senior texture artist Production: Framestore

“47 Ronin” senior texture artist Production: Framestore

2010

“Legend of the Guardians” grooming/texturing/shading, 90 min feature animation movie, Production: Animal Logic/Warner Brothers

2009

“This is love” previz, 90 min feature film, RED-Cam 35mm, Production: RiseFX/Badlands Film, Kinowelt

“The Three Investigators and the Secret of Terror Castle” modelling/texturing/shading/lighting, 90 min, 35mm, feature film, Production: RiseFX/Studio Hamburg International Production (SHIP), Two Oceans Production (TOP)

2008

“Die Patin” compositing, 3 x 90 min, 16mm, tv mini-series, Production: RiseFX / teamWorx, RTL

„They will come to town” modelling/rigging/texturing/shading/lighting/compositing, 80 sec, HD, social spot Production: Filmakademie Baden-Württemberg

*VES Award 2010, Winner, Outstanding Visual Effects in a Student Project

„Controlled Flight into Terrain“ lead compositing artist/color correction, 50 min, HD, shot film, Production: Filmakademie Baden-Württemberg, Gifted Films

2007

lead compositing artist 60 min, 35mm, lm Production: Filmakademie Baden-Württemberg, Frisbee Films

*Honory Foreign Film Award 2007, Academy of Motion Pictures Art and Science

2006

„Sonne” set supervision/lead compositing artist, 25 sec, 35 mm, FIFA-Worldcup commercial, Production: ZDF (German Broadcast Station)

„Kuhfo“ (ITFS-Trailer) concept, desing/modelling/rigging/animation, 6 x 10–20 sec, HD, trailer Production: Filmakademie Baden-Württemberg

*Selected work at Siggraph 2006

„Blood Trails“ lead compositing artist, 90 min, DV-Cam, feature film, Production: K5 Film München

2005

„Orpheus“ concept, design/lead compositing artist, 5 min, Polaroid, shot film, Production: Filmakademie Baden-Württemberg

2004

„Goldsch“ modelling/animation/compositing, 10 min, 16mm, shot film, Production: Filmakademie Baden-Württemberg




Contact